We play games for fun and at the same time improve our skills, whether we’re playing cards, football, or a PlayStation® game. Gamification of training is intended to make it fun and…
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Making E-learning Interesting: Connecting with the Training Content
In the early 2000s, e-learning was touted as the new great thing that would quickly replace traditional classroom training. Everyone wanted it. Text was quickly being digitized and called e-learning, but for…
A View of SIMmersion After 20 Years
SIMmersion recently celebrated 20 years of delivering virtual role-play training systems. There were reasons why we beat the odds and were successful. Starting a New Technology Company In 1995, I was working…