Training can be divided into an educational component and a practice or skill-building component. Often in traditional classroom training, there is a lecture explaining concepts and methods followed by exercises or homework…
Author: Dale Olsen
Making E-learning More Interesting – A Quick Look at Gamification
We play games for fun and at the same time improve our skills, whether we’re playing cards, football, or a PlayStation® game. Gamification of training is intended to make it fun and…
Making E-learning Interesting: Connecting with the Training Content
In the early 2000s, e-learning was touted as the new great thing that would quickly replace traditional classroom training. Everyone wanted it. Text was quickly being digitized and called e-learning, but for…
A View of SIMmersion After 20 Years
SIMmersion recently celebrated 20 years of delivering virtual role-play training systems. There were reasons why we beat the odds and were successful. Starting a New Technology Company In 1995, I was working…